Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays

被引:33
作者
Jerald, Jason [1 ]
Whitton, Mary [1 ]
机构
[1] Univ N Carolina, Dept Comp Sci, Chapel Hill, NC 27515 USA
来源
IEEE VIRTUAL REALITY 2009, PROCEEDINGS | 2009年
基金
美国国家科学基金会;
关键词
D O I
10.1109/VR.2009.4811025
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
As users of head-tracked head-mounted display systems move their heads, latency causes unnatural scene motion. We 1) analyzed scene motion due to latency and head motion, 2) developed a mathematical model relating latency, head motion, scene motion, and perception thresholds, 3) developed procedures to determine perceptual thresholds of scene-velocity and latency without the need for a head-mounted display or a low-latency system, and 4), for six subjects under a specific set of conditions, we measured scene-velocity and latency thresholds and compared the relationship between these thresholds. Resulting PSEs (min 10 ms) and JNDs (min 3 ms) of latency thresholds are in a similar range reported by Ellis and Adelstein. The results are a step toward enabling scientists and engineers to determine latency requirements before building immersive virtual environments using head-mounted display systems.
引用
收藏
页码:211 / 218
页数:8
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