Contour interpolation by straight skeletons

被引:35
作者
Barequet, G [1 ]
Goodrich, MT
Levi-Steiner, A
Steiner, D
机构
[1] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
[2] Univ Calif Irvine, Dept Comp & Informat Sci, Irvine, CA 92697 USA
[3] Technion Israel Inst Technol, Dept Math, IL-32000 Haifa, Israel
[4] Technion Israel Inst Technol, Dept Mech Engn, IL-32000 Haifa, Israel
关键词
piecewise-linear interpolation; surface reconstruction;
D O I
10.1016/j.gmod.2004.05.001
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) polygons that define 'material' and 'non-material' regions. This problem has applications to medical imaging, geographic information systems, etc. Our method is fully automatic and is guaranteed to produce non-self-intersecting surfaces in all cases regardless of the number of contours in each slice, their complexity and geometry, and the depth of their hierarchy of nesting. The method is based on computing cells in the overlay of the slices that form the symmetric difference between them. Then, the straight skeletons of the selected cells guide the triangulation of each face of the skeletons. Finally, the resulting triangles are lifted up in space to form an interpolating surface. We provide some experimental results on various complex examples to show the good and robust performance of our algorithm. (C) 2004 Elsevier Inc. All rights reserved.
引用
收藏
页码:245 / 260
页数:16
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