The Effect of Virtual Reality on Pain and Range of Motion in Adults With Burn Injuries

被引:122
作者
Carrougher, Gretchen J. [1 ]
Hoffman, Hunter G. [2 ]
Nakamura, Dana [3 ]
Lezotte, Dennis [4 ]
Soltani, Maryam [5 ]
Leahy, Laura [5 ]
Engrav, Loren H.
Patterson, David R. [5 ]
机构
[1] Univ Washington, Harborview Med Ctr, Dept Surg, Seattle, WA 98104 USA
[2] Univ Washington, Human Interface Technol Lab, Dept Mech Engn, Seattle, WA 98104 USA
[3] Wake Forest Univ, Baptist Med Ctr, Dept Phys & Occupat Therapy, Winston Salem, NC 27109 USA
[4] Univ Colorado, Hlth Sci Ctr, Dept Prevent Med & Biostat, Denver, CO USA
[5] Univ Washington, Dept Rehabil Med, Seattle, WA 98104 USA
关键词
MAGNITUDE;
D O I
10.1097/BCR.0b013e3181b485d3
中图分类号
R4 [临床医学];
学科分类号
100218 [急诊医学];
摘要
Few studies have empirically investigated the effects of immersive virtual reality (VR) on postburn physical therapy pain control and range of motion (ROM). We performed a prospective, randomized controlled study of the effects of adding VR to standard therapy in adults receiving active-assisted ROM physical therapy, by assessing pain scores and maximal joint ROM immediately before and after therapy on two consecutive days. Thirty-nine inpatients, aged 21 to 57 years (mean 35 years), with a mean TBSA burn of 18% (range, 3-60%) were studied using a within-subject, crossover design. All patients received their regular pretherapy pharmacologic analgesia regimen. During physical therapy sessions on two consecutive days (VR one day and no VR the other day; order randomized), each patient participated in active-assisted ROM exercises with an occupational or physical therapist. At the conclusion of each session, patients provided 0 to 100 Graphic Rating Scale measurements of pain after each 10-minute treatment condition. On the day with VR, patients wore a head-position-tracked, medical care environment-excluding VR helmet with stereophonic sound and interacted in a virtual environment conducive to burn care. ROM measurements for each joint exercised were recorded before and after each therapy session. Because of nonsignificant carryover and order effects, the data were analyzed using simple paired t-tests. VR reduced all Graphic Rating Scale pain scores (worst pain, time spent thinking about the pain, and pain unpleasantness by 27, 37, and 31% respectively), relative to the no VR condition. Average ROM improvement was slightly greater with the VR condition; however, this difference failed to reach clinical or statistical significance (P = .243). Ninety-seven percent of patients reported zero to mild nausea after the VR session. Immersive VR effectively reduced pain and did not impair ROM during postburn physical therapy. VR is easily used in the hospital setting and offers a safe, nonpharmacologic adjunctive analgesic treatment. (J Burn Care Res 2009;30:785-791)
引用
收藏
页码:785 / 791
页数:7
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