Universal rendering sequences for transparent vertex caching of progressive meshes

被引:31
作者
Bogomjakov, A [1 ]
Gotsman, C [1 ]
机构
[1] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
关键词
rendering sequence; transparent vertex caching; triangle strips; progressive meshes; space-filling curves;
D O I
10.1111/1467-8659.00573
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present Methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.
引用
收藏
页码:137 / 148
页数:12
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