Simulation of Emotional Processes in Decision Making

被引:3
作者
Mahboub, Karim [1 ]
Jay, Veronique [1 ]
机构
[1] Univ Le Havre, LITIS, F-76058 Le Havre, France
来源
COMPLEX SYSTEMS AND SELF-ORGANIZATION MODELLING | 2009年
关键词
emotion; decision making; gambling task; behavioral graph;
D O I
10.1007/978-3-540-88073-8_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Human emotional capabilities have recently been considered essential in decision making. An emotional model applied to the Gambling Task game is outlined here. The aim is to be able to simulate a human behavior with respect to the emotional feedback created by the environment. To do so, an OCC (Ortony, Clore and Collins) model emotion type is used to define several criteria representing a human emotional structure. Moreover, a probabilistic graph is brought into play for the behavior representation through the game environment. Results are promising and show that the emotional reactivity is coherent and globally lead the player to his objectives.
引用
收藏
页码:165 / 175
页数:11
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