Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur

被引:67
作者
Egan, Kevin [1 ]
Tseng, Yu-Ting [1 ]
Holzschuch, Nicolas
Durand, Fredo
Ramamoorthi, Ravi [2 ]
机构
[1] Columbia Univ, New York, NY 10027 USA
[2] Univ Calif Berkeley, Berkeley, CA USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2009年 / 28卷 / 03期
基金
美国国家科学基金会;
关键词
motion blur; frequency analysis; space-time; light transport; anti-aliasing; reconstruction; filter; sampling;
D O I
10.1145/1531326.1531399
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
引用
收藏
页数:13
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