Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction

被引:53
作者
Widman, Lana M.
McDonald, Craig M.
Abresch, R. Ted
机构
[1] Univ Calif Davis, Med Ctr, Dept Phys Med & Rehabil, Sacramento, CA 95817 USA
[2] Shriners Hosp Children No Calif, Sacramento, CA USA
关键词
upper extremity exercise; aerobic training; spinal cord dysfunction; spina bifida; paraparesis; adolescents; disability;
D O I
10.1080/10790268.2006.11753884
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Background/Objective: To determine whether a new upper extremity exercise device integrated with a video game (GameCycle) requires sufficient metabolic demand and effort to induce an aerobic training effect and to explore the feasibility of using this system as an exercise modality in an exercise intervention. Design: Pre-post intervention. Setting: University-based research facility. Subject Population: A referred sample of 8 adolescent subjects with spina bifida (4 girls, 15.5 +/- 0.6 years; 4 boys, 17.5 +/- 0.9 years) was recruited to participate in the project. All subjects had some level of mobility impairment that did not allow them to participate in mainstream sports available to their nondisabled peers. Five subjects used a wheelchair full time, one used a wheelchair occasionally, but walked with forearm crutches, and 2 were fully ambulatory, but had impaired gait. Main Outcome Measures: Peak oxygen uptake, maximum work output, aerobic endurance, peak heart rate, rating of perceived exertion, and user satisfaction. Results: Six of the 8 subjects were able to reach a Vo(2) of at least 50% of their Vo(2) reserve while using the GameCycle. Seven of the 8 subjects reached a heart rate of at least 50% of their heart rate reserve. One subject did not reach either 50% of Vo(2) reserve or 50% of heart rate reserve. Seven of the 8 subjects increased their maximum work capability after training with the GameCycle at least 3 times per week for 16 weeks. Conclusions: The data suggest that the GameCycle seems to be adequate as an exercise device to improve oxygen uptake and maximum work capability in adolescents with lower extremity disability caused by spinal cord dysfunction. The subjects in this study reported that the video game component was enjoyable and provided a motivation to exercise.
引用
收藏
页码:363 / 370
页数:8
相关论文
共 51 条
[1]  
*ACT HLTH RES, 1992, ALL DUNB NAT FITN SU
[2]  
*AM COLL SPORTS ME, 1995, GUID GRAD EX TEST EX
[3]  
*AM COLL SPORTS ME, 1998, MED SCI SPORTS EXERC, V6, P975
[4]  
[Anonymous], 1990, Med Sci Sports Exerc, V22, P265
[5]  
[Anonymous], 1997, MMWR Recomm Rep, V46, P1
[6]  
[Anonymous], 1995, NIH Consens Statement, V13, P1
[7]  
[Anonymous], 2001, HLTH PEOPL 2000 FIN
[8]   FACTORS AFFECTING THE AMBULATORY STATUS OF PATIENTS WITH SPINA-BIFIDA CYSTICA [J].
ASHER, M ;
OLSON, J .
JOURNAL OF BONE AND JOINT SURGERY-AMERICAN VOLUME, 1983, 65 (03) :350-356
[9]   VALUE OF ARM EXERCISE TESTING IN DETECTING CORONARY-ARTERY DISEASE [J].
BALADY, GJ ;
WEINER, DA ;
MCCABE, CH ;
RYAN, TJ .
AMERICAN JOURNAL OF CARDIOLOGY, 1985, 55 (01) :37-39
[10]   PHYSICAL-FITNESS AND INCIDENCE OF HYPERTENSION IN HEALTHY NORMOTENSIVE MEN AND WOMEN [J].
BLAIR, SN ;
GOODYEAR, NN ;
GIBBONS, LW ;
COOPER, KH .
JAMA-JOURNAL OF THE AMERICAN MEDICAL ASSOCIATION, 1984, 252 (04) :487-490