Virtual reality-augmented rehabilitation for patients following stroke

被引:336
作者
Merians, AS
Jack, D
Boiau, R
Tremaine, M
Burdea, GC
Adamovich, SV
Recce, M
Poizner, H
机构
[1] Univ Med & Dent New Jersey, Dept Dev & Rehabil Sci, Newark, NJ 07103 USA
[2] New Jersey Inst Technol, Coll Comp Sci, Human Comp Interact Program, Newark, NJ 07102 USA
[3] Rutgers State Univ, Sch Engn, Piscataway, NJ 08855 USA
[4] Rutgers State Univ, Ctr Adv Informat Proc, Human Machine Interface Lab, Piscataway, NJ 08855 USA
[5] Rutgers State Univ, Ctr Mol & Behav Neurosci, Piscataway, NJ 08855 USA
[6] New Jersey Inst Technol, Ctr Computat Biol, Life Sci Program, Newark, NJ 07102 USA
来源
PHYSICAL THERAPY | 2002年 / 82卷 / 09期
关键词
motor learning; recovery; rehabilitation; stroke; virtual reality;
D O I
10.1093/ptj/82.9.898
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background and Purpose. Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke. Virtual reality (VR) technology has the capability of creating ail interactive, motivating environment in which practice intensity and feedback can be manipulated to create individualized treatments to retrain movement. Case Description. Three patients (NIL, LE, and DK), who were in the chronic phase following stroke, participated in a 2-week training ;program (31/2, hours a day) including dexterity tasks oil real objects and VR exercises. The VR simulations were targeted for range of motion, movement speed, fractionation, and force production. Outcomes. NIL's function was the most impaired at the beginning of the intervention, but showed improvement in the thumb and fingers in range of motion and speed of movement, LE improved in fractionation and range of motion of his thumb and fingers. DK made the greatest gains, showing improvement in range of motion and strength of the thumb, velocity of the thumb and fingers, and fractionation. Two of the 3 patients improved on the Jebsen Test of Fland Function. Discussion. The outcomes suggest that VR may be useful to augment rehabilitation of the upper limb in patients in the chronic phase following stroke. [Merians AS,Jack D, Boian R, et al. Virtual reality-augmented reliabilitation for patients following stroke.
引用
收藏
页码:898 / 915
页数:18
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