Gaze and task performance in shared virtual environments

被引:67
作者
Bailenson, JN [1 ]
Beall, AC [1 ]
Blascovich, J [1 ]
机构
[1] Univ Calif Santa Barbara, Dept Psychol, Santa Barbara, CA 93106 USA
来源
JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 2002年 / 13卷 / 05期
关键词
mutual gaze; presence; copresence; video conferencing; organizational behaviour; avatars;
D O I
10.1002/vis.297
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Non-verbal behaviour, particularly gaze direction, plays a crucial function in regulating conversations and providing critical social information. In the current set of studies, we represented interactants in a shared immersive virtual environment. Interactants sat in physically remote rooms, entered a common virtual room and played games of 20 questions. The interactants were represented by one of three types of avatars: (1) human forms with head movements rendered in real time; (2) human forms without head movements rendered; or (3) human voice only (i.e., a conference call). The data demonstrated that interactants in the rendered head movement condition rated a higher level of co-presence, liked each other more, looked at each other's heads more, and spoke for a lower percentage of time during the game, compared to the other two conditions. We discuss implications for the design of shared virtual environments, the study of non-verbal behaviour and the goal of facilitating efficient task performance. Copyright (C) 2002 John Wiley Sons, Ltd.
引用
收藏
页码:313 / 320
页数:8
相关论文
共 20 条
[1]   EYE-CONTACT, DISTANCE AND AFFILIATION [J].
ARGYLE, M ;
DEAN, J .
SOCIOMETRY, 1965, 28 (03) :289-304
[2]   EFFECTS OF VISIBILITY ON INTERACTION IN A DYAD [J].
ARGYLE, M ;
LALLJEE, M ;
COOK, M .
HUMAN RELATIONS, 1968, 21 (01) :3-17
[3]  
Bailenson J. N., 2001, Intelligent Virtual Agents. Third International Workshop, IVA 2001. Proceedings (Lecture Notes in Artificial Intelligence Vol.2190), P86
[4]   Equilibrium theory revisited: Mutual gaze and personal space in virtual environments [J].
Bailenson, JN ;
Blascovich, J ;
Beall, AC ;
Loomis, JM .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2001, 10 (06) :583-598
[5]  
BLASCOVICH J, PSYCHOL INQUIRY, V13, P103
[6]   SEATING POSITION, INSTRUCTORS EYE CONTACT AVAILABILITY, AND STUDENT PARTICIPATION IN A SMALL SEMINAR [J].
CAPRONI, V ;
LEVINE, D ;
ONEAL, E ;
MCDONALD, P ;
GARWOOD, G .
JOURNAL OF SOCIAL PSYCHOLOGY, 1977, 103 (02) :315-316
[7]  
Cassell J., 1999, Proceedings of the SIGCHI conference on Human Factors in Computing Systems, P520, DOI [DOI 10.1145/302979.303150, 10.1145/302979.303150]
[8]  
COBURN RA, 2000, ROLE EYE GAZE AVATAR
[9]   Presence in shared virtual environments and virtual togetherness [J].
Durlach, N ;
Slater, M .
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2000, 9 (02) :214-217
[10]   EFFECTS OF FEEDBACK AND EYE CONTACT ON PERFORMANCE OF A DIGIT-CODING TASK [J].
FRY, R ;
SMITH, GF .
JOURNAL OF SOCIAL PSYCHOLOGY, 1975, 96 (01) :145-146