Effectiveness of using a video game to teach a course in mechanical engineering

被引:166
作者
Coller, B. D. [1 ]
Scott, M. J. [2 ]
机构
[1] No Illinois Univ, Dept Mech Engn, De Kalb, IL 60115 USA
[2] Univ Illinois, Dept Mech & Ind Engn, Chicago, IL 60607 USA
基金
美国国家科学基金会;
关键词
Interactive learning environments; Simulation; Applications in mechanical engineering; Post-secondary education; Programming; CONCEPT MAP; EDUCATION; KNOWLEDGE; TOOL;
D O I
10.1016/j.compedu.2009.05.012
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The design of the course, around a video game, is rooted in commonly accepted theories of how people learn. The article describes a study to assess the effectiveness of the video game-based course. Results show that students taking the game-based course, on average, spend roughly twice as much time, outside of class, on their course work. In a concept mapping exercise, students taking the game-based course demonstrate deeper learning compared to their counterparts taking traditional lecture/textbook-based numerical methods courses. (C) 2009 Elsevier Ltd. All rights reserved.
引用
收藏
页码:900 / 912
页数:13
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