The implementation of game in a 20-day head-down tilting bed rest experiment upon mood status and neurotic levels of rest subjects

被引:14
作者
Ishizaki, Y
Fukuoka, H
Ishizaki, T
Tanaka, H
Ishitobi, H
机构
[1] Kansai Med Univ, Dept Pediat, Osaka 5708506, Japan
[2] Univ Tokyo, Dept Dev Med Sci, Bunkyo Ku, Tokyo 1130033, Japan
[3] Kyoto Univ, Sch Publ Hlth, Dept Healthcare Econ & Qual Management, Sakyo Ku, Kyoto 6068501, Japan
[4] Osaka Med Coll, Dept Pediat, Takatsuki, Osaka 5698686, Japan
关键词
D O I
10.1016/j.actaastro.2004.04.013
中图分类号
V [航空、航天];
学科分类号
08 [工学]; 0825 [航空宇航科学与技术];
摘要
yThis study evaluated the effect of the implementation of game on mental health among participants in a bed rest (BR) experiment. Subjects were 12 healthy males aged 20-26, who participated in a 20-day 6-degrees head-down tilting BR experiment. The participants were asked to complete psychometrical questionnaires before, during, and after the experiment. We entrusted the participants to manage their leisure time and they intended a game in which all of them could take part over the experiment period. The general conversation and light-hearted mood among the subjects continued during the experimental period. Longitudinal data analysis showed that levels of neurosis and mood status did not deteriorate during the experiment, while our previous experiments, which were performed under the same protocol as this study except for the implementation of the game showed a distinct deterioration in psychosocial status. We consider that the implementation of game autonomously contributes to the positive effects on the mental health among the participants. (C) 2004 Elsevier Ltd. All rights reserved.
引用
收藏
页码:945 / 952
页数:8
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