Hybrid GPU-Based Single- and Double-Bounce SAR Simulation

被引:99
作者
Balz, Timo [1 ]
Stilla, Uwe [2 ]
机构
[1] Wuhan Univ, State Key Lab Informat Engn Surveying Mapping & R, Wuhan 430079, Peoples R China
[2] Tech Univ Munich, Dept Photogrammetry & Remote Sensing, D-80333 Munich, Germany
来源
IEEE TRANSACTIONS ON GEOSCIENCE AND REMOTE SENSING | 2009年 / 47卷 / 10期
关键词
Graphics processing unit (GPU); ray tracing; simulation; synthetic aperture radar (SAR); MODEL; TARGETS;
D O I
10.1109/TGRS.2009.2022326
中图分类号
P3 [地球物理学]; P59 [地球化学];
学科分类号
0708 ; 070902 ;
摘要
In this paper, a new hybrid graphics-processing-unit (GPU)-based real-time synthetic aperture radar (SAR) simulation system is presented. Previous real-time SAR simulators only supported single-bounce simulation in real time. The new hybrid system uses the rasterization approach for real-time single-bounce simulation and a new image-based GPU ray-tracing approach for monostatic SAR double-bounce simulation. This approach provides fast simulation results even while simulating complex and extended scenes. The simulation results are compared to a high-resolution airborne SAR image, and the limitations of the approach are discussed.
引用
收藏
页码:3519 / 3529
页数:11
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