The Potential of Virtual Reality and Gaming to Assist Successful Aging with Disability

被引:163
作者
Lange, B. S. [2 ]
Requejo, P. [1 ]
Flynn, S. M. [2 ]
Rizzo, A. A. [2 ]
Valero-Cuevas, F. J. [3 ]
Baker, L.
Winstein, C.
机构
[1] Rancho Amigos Natl Rehabil Ctr, Downey, CA 90242 USA
[2] Univ So Calif, VRPSYCH Lab, Inst Creat Technol, Marina Del Rey, CA 90292 USA
[3] Univ So Calif, Dept Biomed Engn, Sch Dent, Div Biokinesiol & Phys Therapy, Los Angeles, CA 90089 USA
关键词
Aging; Disability; Rehabilitation; Technology; Virtual reality; Games; WHEELCHAIR USERS SHOULDER; UPPER-EXTREMITY PAIN; SPINAL-CORD-INJURY; PRESSURE ULCERS; PHYSICAL-ACTIVITY; BRAIN PLASTICITY; OLDER-ADULTS; VIDEO GAME; UPPER-LIMB; EXERCISE;
D O I
10.1016/j.pmr.2009.12.007
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Using the advances in computing power, software and hardware technologies, virtual reality (VR), and gaming applications have the potential to address clinical challenges for a range of disabilities. VR-based games can potentially provide the ability to assess and augment cognitive and motor rehabilitation under a range of stimulus conditions that are not easily controllable and quantifiable in the real world. This article discusses an approach for maximizing function and participation for those aging with and into a disability by combining task-specific training with advances in VR and gaming technologies to enable positive behavioral modifications for independence in the home and community. There is potential for the use of VR and game applications for rehabilitating, maintaining, and enhancing those processes that are affected by aging with and into disability, particularly the need to attain a balance in the interplay between sensorimotor function and cognitive demands and to reap the benefits of task-specific training and regular physical activity and exercise.
引用
收藏
页码:339 / +
页数:19
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