Graceful degradation of collision handling in physically based animation

被引:30
作者
Dingliana, J [1 ]
O'Sullivan, C [1 ]
机构
[1] Univ Dublin Trinity Coll, Dept Comp Sci, Image Synth Grp, Dublin 2, Ireland
关键词
723.2 Data Processing and Image Processing - 723.5 Computer Applications - 921.1 Algebra;
D O I
10.1111/1467-8659.00416
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real-time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre-computed hierarchical volume model for collision detection.
引用
收藏
页码:C239 / C247
页数:9
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