Planning biped locomotion using motion capture data and probabilistic roadmaps

被引:99
作者
Choi, MG
Lee, J
Shin, SY
机构
[1] Korea Adv Inst Sci & Technol, Dept Elect Engn & Comp Sci, Taejon 305701, South Korea
[2] Seoul Natl Univ, ERC Adv Control & Instrumentat, Seoul, South Korea
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 02期
关键词
algorithms; experimentation; theory; biped locomotion; human navigation; motion editing and adaptation; probabilistic path; planning;
D O I
10.1145/636886.636889
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Typical high-level directives for locomotion of human-like characters are useful for interactive games and simulations as well as for off-line production animation. In this paper, we present a new scheme for planning natural-looking locomotion of a biped figure to facilitate rapid motion prototyping and task-level motion generation. Given start and goal positions in a virtual environment, our scheme gives a sequence of motions to move from the start to the goal using a set of live-captured motion clips. Based on a novel combination of probabilistic path planning and hierarchical displacement mapping, our scheme consists of three parts: roadmap construction, roadmap search, and motion generation. We randomly sample a set of valid footholds of the biped figure from the environment to construct a directed graph, called a roadmap, that guides the locomotion of the figure. Every edge of the roadmap is associated with a live-captured motion clip. Augmenting the roadmap with a posture transition graph, we traverse it to obtain the sequence of input motion clips and that of target footprints. We finally adapt the motion sequence to the constraints specified by the footprint sequence to generate a desired locomotion.
引用
收藏
页码:182 / 203
页数:22
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