Rendering natural waters

被引:25
作者
Premoze, S [1 ]
Ashikhmin, M [1 ]
机构
[1] Univ Utah, Dept Comp Sci, Salt Lake City, UT 84112 USA
来源
EIGHTH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS | 2000年
关键词
D O I
10.1109/PCCGA.2000.883856
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled accurately and that the light transport within water body is properly handled. This paper describes a method for wave generation on a water surface using a physically-based approach. The wave generation uses data from the oceanographical observations and it is controlled by intuitive parameters such as wind speed and wind direction. The optical behavior of the water surfaces is complex but is well-described in the ocean science literature. We present a simple and intuitive light transport approach that is easy to use for many different water types such as deep ocean water muddy coastal water, and fresh water bodies. We demonstrate our model for a number of water and atmospheric conditions.
引用
收藏
页码:23 / +
页数:9
相关论文
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