Coordination, "magic," and reinforcement learning in a market entry game

被引:94
作者
Erev, I [1 ]
Rapoport, A
机构
[1] Technion Israel Inst Technol, IL-32000 Haifa, Israel
[2] Univ Arizona, Tucson, AZ 85721 USA
基金
以色列科学基金会; 美国国家科学基金会;
关键词
D O I
10.1006/game.1997.0619
中图分类号
F [经济];
学科分类号
02 ;
摘要
Previous experimental studies have documented quick convergence to equilibrium play in market entry games with a large number of agents. The present study examines the effect of the available information in a 12-player game in an attempt to account for these findings. In line with the prediction of a simple reinforcement learning model (Roth and Erev, 1995, Games Econ. Behav. 8, 164-212), quick convergence to equilibrium is observed even given minimal information (unknown payoff rule). However, in violation of the basic model, information concerning other players' payoff increases the number of entrants. The information effect can be described by a variant of the basic reinforcement learning model assuming that the additional information changes the player's reference point. (C) 1998 Academic Press.
引用
收藏
页码:146 / 175
页数:30
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