The "I's" Have It: A Framework for Serious Educational Game Design

被引:260
作者
Annetta, Leonard A. [1 ]
机构
[1] N Carolina State Univ, Coll Educ, Raleigh, NC 27695 USA
基金
美国国家科学基金会;
关键词
computer games; child development; education; mass media; VIDEO GAMES; ENVIRONMENTS; MOTIVATIONS; MULTIMEDIA; FLOW;
D O I
10.1037/a0018985
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational games. Although there are many critical components of a quality educational game, a nested model of 6 elements for educational game design is presented. These nested elements are grounded in research and theory in both education and psychology, along with instructional technology and the learning sciences. The 6 elements of educational game design are derived from several studies on game design and development from Grade 5 through graduate school.
引用
收藏
页码:105 / 112
页数:8
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