Effects of different scenarios of game difficulty on player immersion

被引:61
作者
Qin, Hua [1 ,2 ]
Rau, Pei-Luen Patrick [1 ]
Salvendy, Gavriel [1 ,3 ]
机构
[1] Tsinghua Univ, Dept Ind Engn, Beijing 100084, Peoples R China
[2] Beijing Univ Civil Engn & Architecture, Dept Ind Engn, Beijing 100084, Peoples R China
[3] Purdue Univ, Sch Ind Engn, W Lafayette, IN 47907 USA
关键词
Difficulty of direction changes; Difficulty of rate changes; Player immersion; DESIGN; EXPERIENCE; FLOW;
D O I
10.1016/j.intcom.2009.12.004
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This study investigates the effects of game difficulty on player's immersion. Key factors in this study are difficulty of direction changes, including three directions (up and down, down and up, and continuously increasing) and difficulty of rate changes, with three rates (slow, medium, and fast). An experiment was conducted with 48 participants, each playing the same experimental games with different difficulty of direction or rate changes. The results indicate that the players have better immersion when the difficulty changes up and down than when it changes down and up or when the difficulty is continuously increased. And the participants have better immersion when the difficulty changes at a medium rate than when it changes slowly or fast. (C) 2009 Elsevier B.V. All rights reserved.
引用
收藏
页码:230 / 239
页数:10
相关论文
共 44 条
[1]  
Andrade G, 2005, 2005 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY, PROCEEDINGS, P194
[2]   Genre and game studies: Toward a critical approach to video game genres [J].
Apperley, Thomas H. .
SIMULATION & GAMING, 2006, 37 (01) :6-23
[3]  
Bailey C, 2005, GAMEON-NA 2005: 1st International North-American Conference on Intelligent Games and Simulation, P18
[4]  
BAILEY C, 2005, THESIS U W ONTARIO
[5]   Video game values: Human-computer interaction and games [J].
Barr, Pippin ;
Noble, James ;
Biddle, Robert .
INTERACTING WITH COMPUTERS, 2007, 19 (02) :180-195
[6]  
Belanich J, 2004, 1822 ARI
[7]  
Blythe M., 2003, Funology, P91, DOI DOI 10.1007/1-4020-2967-5_9
[8]  
CLANTON C, 1998, P C CHI 98 SUMM HUM, P1
[9]  
COOMANS MKD, 1997, INT C INF VIS IV97 L
[10]  
Csikszentmihalyi M., 1990, FLOW PSYCHOL OPTIMAL