A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments

被引:1478
作者
Slater, M
Wilbur, S
机构
[1] Univ London Univ Coll, Dept Comp Sci, London WC1E 6BT, England
[2] Queen Mary Univ London, Dept Comp Sci, London E1 4NS, England
来源
PRESENCE-VIRTUAL AND AUGMENTED REALITY | 1997年 / 6卷 / 06期
关键词
D O I
10.1162/pres.1997.6.6.603
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper reviews the concepts of immersion and presence in virtual environments (VEs). We propose that the degree of immersion can be objectively assessed as the characteristics of a technology, and has dimensions such as the extent to which a display system can deliver an inclusive, extensive, surrounding, and vivid illusion of virtual environment to a participant. Other dimensions of immersion are concerned with the extent of body matching, and the extent to which there is a self-contained plot in which the participant can act and in which there is an autonomous response. Presence is a state of consciousness that may be concomitant with immersion, and is related to a sense of being in a place. Presence governs aspects of autonomic responses and higher-level behaviors of a participant in a VE. The paper considers single and multi-participant shared environments, and draws on the experience of Computer-Supported Cooperative Working (CSCW) research as a guide to understanding presence in shared environments, The paper finally outlines the aims of the FIVE Working Group, and the 1995 FIVE Conference in London, UK.
引用
收藏
页码:603 / 616
页数:14
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