A theory of shape by space carving

被引:925
作者
Kutulakos, KN [1 ]
Seitz, SM
机构
[1] Univ Rochester, Dept Comp Sci, Rochester, NY 14627 USA
[2] Univ Rochester, Dept Dermatol, Rochester, NY 14627 USA
[3] Carnegie Mellon Univ, Inst Robot, Pittsburgh, PA 15213 USA
基金
美国国家科学基金会;
关键词
scene modeling; photorealistic reconstruction; multi-view stereo; space carving; voxel coloring; shape-from-silhouettes; visual hull; volumetric shape representations; metameric shapes; 3D photography;
D O I
10.1023/A:1008191222954
中图分类号
TP18 [人工智能理论];
学科分类号
081104 [模式识别与智能系统]; 0812 [计算机科学与技术]; 0835 [软件工程]; 1405 [智能科学与技术];
摘要
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarily-distributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a special member of this class, the photo hull, that (1) can be computed directly from photographs of the scene, and (2) subsumes all other members of this class. We then give a provably-correct algorithm, called Space Carving, for computing this shape and present experimental results on complex real-world scenes. The approach is designed to (1) capture photorealistic shapes that accurately model scene appearance from a wide range of viewpoints, and (2) account for the complex interactions between occlusion, parallax, shading, and their view-dependent effects on scene-appearance.
引用
收藏
页码:199 / 218
页数:20
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