An optimisation-based reconstruction engine for 3D modelling by sketching

被引:57
作者
Company, P
Contero, M
Conesa, J
Piquer, A
机构
[1] Univ Jaume 1, Dpto Tecnol, E-12071 Castellon de La Plana, Spain
[2] Univ Politecn Valencia, Dpto Express Graf Ingn, E-46022 Valencia, Spain
[3] Univ Politecn, Dpto Express Graf, E-30203 Cartagena, Spain
来源
COMPUTERS & GRAPHICS-UK | 2004年 / 28卷 / 06期
关键词
graphics recognition and interpretation; visual perception; sketch understanding; line drawings reconstruction; geometric modelling;
D O I
10.1016/j.cag.2004.08.007
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
An engine that automatically reconstructs a large variety of polyhedral, origami and wire-frame objects from single-view sketched drawings generated in a calligraphic interface is presented. The engine has two stages. An innovative optimisation-based line-drawing beautifier stage is introduced to convert rough sketches into tidied-up line drawings. Optimisation-based 3D reconstruction follows. Solutions are provided with which to overcome the problems associated with earlier approaches to optimisation-based 3D reconstruction. Suitable adjustments in the optimisation algorithms are proposed; simple and efficient tentative models are introduced, and current regularities are categorised in order to allow the objective function to be simplified. All three actions help to prevent local optima and improve the computational efficiency of optimisation-based 3D reconstruction. They all proved to be effective techniques to reduce the typical failure rate of optimisation approaches. A discussion of results that validate the engine is also provided. (C) 2004 Elsevier Ltd. All rights reserved.
引用
收藏
页码:955 / 979
页数:25
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