Watermarking three-dimensional polygonal models through geometric and topological modifications

被引:204
作者
Ohbuchi, R [1 ]
Masuda, H [1 ]
Aono, M [1 ]
机构
[1] IBM Japan Ltd, Tokyo Res Lab, Kanagawa 2428502, Japan
关键词
copyright protection; data embedding; data hiding; digital fingerprinting; digital watermarking; geometric modeling; steganography; three-dimensional computer graphics;
D O I
10.1109/49.668977
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in this paper produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data-embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.
引用
收藏
页码:551 / 560
页数:10
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