Creating high-quality roadmaps for motion planning in virtual environments

被引:34
作者
Geraerts, Roland [1 ]
Overmars, Mark H. [1 ]
机构
[1] Univ Utrecht, Inst Comp & Informat Sci, Utrecht, Netherlands
来源
2006 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-12 | 2006年
关键词
D O I
10.1109/IROS.2006.282009
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Our goal is to create roadmaps that are particularly suited for motion planning in virtual environments. We use our Reachability Roadmap Method to compute an initial, resolution complete roadmap. This roadmap is small which keeps query times and memory consumption low. However, for use in virtual environments, there are additional criteria that must be satisfied. In particular, we require that the roadmap contains useful cycles. These provide short paths and alternative routes which allow for variation in the routes a moving object can take. We will show how to incorporate such cycles. In addition, we provide high-clearance paths by retracting the edges of the roadmap to the medial axis. Since all operations are performed in a preprocessing phase, high-quality paths can be extracted in real-time as is required in interactive applications.
引用
收藏
页码:4355 / +
页数:2
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