Preferential linkage and network evolution: A conceptual model and empirical test in the US video game sector

被引:147
作者
Venkatraman, N [1 ]
Lee, CH [1 ]
机构
[1] Boston Univ, Boston, MA 02215 USA
关键词
D O I
10.5465/20159628
中图分类号
F [经济];
学科分类号
02 ;
摘要
We examined how network structure (density overlap and embeddedness) and technology characteristics of a platform (dominance and newness) shaped interorganizational coordination of product launches in the U.S. video game industry. We found that the developers' choices to launch games for particular game consoles were significantly explained by these four factors using multiprobability regression on a primary data set of 2,815 launches between 1995 and 2002. This analysis was complemented with application of a network visualization technique.
引用
收藏
页码:876 / 892
页数:17
相关论文
共 58 条
[1]   Collaboration networks, structural holes, and innovation: A longitudinal study [J].
Ahuja, G .
ADMINISTRATIVE SCIENCE QUARTERLY, 2000, 45 (03) :425-455
[2]   Statistical mechanics of complex networks [J].
Albert, R ;
Barabási, AL .
REVIEWS OF MODERN PHYSICS, 2002, 74 (01) :47-97
[3]  
[Anonymous], 2003, MANAGING MODULAR AGE
[4]  
Arthur W.B., 1997, The Economy as an Complex Evolving System II, P15
[5]   COMPETING TECHNOLOGIES, INCREASING RETURNS, AND LOCK-IN BY HISTORICAL EVENTS [J].
ARTHUR, WB .
ECONOMIC JOURNAL, 1989, 99 (394) :116-131
[6]   Hazards of the market: The continuity and dissolution of interorganizational market relationships [J].
Baker, WE ;
Faulkner, RR ;
Fisher, GA .
AMERICAN SOCIOLOGICAL REVIEW, 1998, 63 (02) :147-177
[7]  
Baldwin C, 2000, Design Rules: The Power of Modularity, DOI DOI 10.7551/MITPRESS/2366.001.0001
[8]  
BARABASI A.L, 2003, Linked: How everything is connected to everything else
[9]  
Batagelj V, 2004, MATH VIS, P77
[10]   Where do small worlds come from? [J].
Baum, JAC ;
Shipilov, AV ;
Rowley, TJ .
INDUSTRIAL AND CORPORATE CHANGE, 2003, 12 (04) :697-725