The experience of enchantment in human-computer interaction

被引:76
作者
McCarthy, John [1 ]
Wright, Peter
Wallace, Jayne
Dearden, Andy
机构
[1] Natl Univ Ireland Univ Coll Cork, Dept Appl Psychol, Cork, Ireland
[2] Univ York, Dept Comp Sci, York YO10 5DD, N Yorkshire, England
[3] Sheffield Hallam Univ, Culture Commun & Comp Res Inst, Sheffield S11 8UZ, S Yorkshire, England
[4] Sheffield Hallam Univ, Culture Commun & Comp Res Inst, Sheffield S1 1WB, S Yorkshire, England
基金
英国工程与自然科学研究理事会;
关键词
user experience design; varieties of experience; enchantment; digital jewellery; wearables;
D O I
10.1007/s00779-005-0055-2
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 [计算机科学与技术];
摘要
Improving user experience is becoming something of a rallying call in human-computer interaction but experience is not a unitary thing. There are varieties of experiences, good and bad, and we need to characterise these varieties if we are to improve user experience. In this paper we argue that enchantment is a useful concept to facilitate closer relationships between people and technology. But enchantment is a complex concept in need of some clarification. So we explore how enchantment has been used in the discussions of technology and examine experiences of film and cell phones to see how enchantment with technology is possible. Based on these cases, we identify the sensibilities that help designers design for enchantment, including the specific sensuousness of a thing, senses of play, paradox and openness, and the potential for transformation. We use these to analyse digital jewellery in order to suggest how it can be made more enchanting. We conclude by relating enchantment to varieties of experience.
引用
收藏
页码:369 / 378
页数:10
相关论文
共 21 条
[1]
[Anonymous], FUNOLOGY USABILITY U
[2]
[Anonymous], PERPETUAL CONTACT MO
[3]
[Anonymous], INTERACTION DESIGN H
[4]
Bennett Jane., 2001, ENCHANTMENT MODERN L
[5]
Bettelheim B., 1975, The uses of enchantment: The meaning and importance of fairy tales
[6]
BOORSTIN J, 1990, MAKING MOVIES WORK T
[7]
DOURISH P, 2001, WHERE ACTION IS FDN
[8]
Fisher P., 1998, Wonder, the rainbow, and the aesthetics of rare experiences
[9]
Garrett, 2011, ELEMENTS USER EXPERI
[10]
Gaver B, 1999, Interactions, V6, P21, DOI DOI 10.1145/291224.291235