The representation of virtual reality in education

被引:31
作者
Antonietti A. [1 ,2 ]
Rasi C. [1 ]
Imperio E. [3 ]
Sacco M. [3 ]
机构
[1] Cognitive Psychology Laboratory, Catholic University of Sacred Heart, 20123 Milano
[2] Department of Psychology, Catholic University of Sacred Heart, 20123 Milano
[3] Institute of Industrial Technologies and Automation, National Research Council, 20133, Milano
关键词
Attitudes toward computer; Post secondary education; Representation; Technical instruction; Virtual reality;
D O I
10.1023/A:1012057608694
中图分类号
学科分类号
摘要
Students' opinions about the opportunities and the implications of VR in instruction were investigated by administering a questionnaire to humanities and engineering undergraduates. The questionnaire invited participants to rate a series of statements concerning motivation and emotion, skills, cognitive styles, benefits and learning outcomes associated with the use of VR in education. The representation which emerged was internally consistent and articulated into specific dimensions. It was not affected by gender, by the previous use of VR software, or by the knowledge of the main topics concerning the introduction of IT in instruction. Also the direct participation in a training session based on an immersive VR experience did not influence such a representation, which was partially modulated by the kind of course attended by students. © 2000 Kluwer Academic Publishers.
引用
收藏
页码:317 / 327
页数:10
相关论文
共 21 条
[1]  
Antonietti A., Cantoia M., To see a painting versus to walk in a painting: An experiment on sense-making through virtual reality, Computers & Education, 34, pp. 213-223, (2000)
[2]  
Antonietti A., Imperio E., Rasi C., Sacco M., Integration of Virtual Reality and hypermedia in learning the structure and the use of a turning lathe, Journal of Computer Assisted Learning
[3]  
Aukstakalnis S., Blatner D., Silicon Mirage: The Art and Science of Virtual Reality, (1992)
[4]  
Colley A.M., Gale M.T., Harris T.A., Effects of gender role identity and experience on computer attitude components, Journal of Educational Computing Research, 10, pp. 129-137, (1994)
[5]  
Day A.J., Suri A.K., A knowledge-based system for postgraduate engineering course, Journal of Computer Assisted Learning, 15, pp. 14-27, (1999)
[6]  
Francis L.J., Measuring attitudes toward computers among undergraduates college students: The affective domain, Computer Education, 20, pp. 251-255, (1993)
[7]  
Ferrington G., Loge K., Virtual Reality, a new learning environment, The Computing Teacher, 19, (1992)
[8]  
Gardner D.G., Dukes R.L., Discenza R., Computer use, self-confidence, and attitudes: A causal analysis, Computers in Human Behavior, 9, pp. 427-440, (1993)
[9]  
Mental Models, (1983)
[10]  
Johnson-Laird P.N., Mental Models, (1983)