It's a brand new world: Teaching brand management in virtual environments

被引:17
作者
Belei N. [1 ]
Noteborn G. [2 ]
De Ruyter K. [1 ]
机构
[1] Department of Marketing and Supply Chain Management, Maastricht University, Maastricht 6211 LM
[2] Department of Educational Research and Development, Maastricht University
关键词
branding; education; Second Life; virtual worlds;
D O I
10.1057/bm.2011.6
中图分类号
学科分类号
摘要
This study examines virtual worlds as a tool to convey branding principles to students. The authors have integrated the metaverse Second Life into an undergraduate brand management course, with the aim of narrowing the apparent gap between branding theory and practice. Avatar-based virtual world education is highly interactive and provides a rich experiential environment compared with textbook-based theory and traditional written assignments. Allowing students to experience the practical consequences of theoretically driven branding efforts and activities also enables a simulation of a complete branding experience through role playing. Quantitative and qualitative data collected at the end of the course reveal that Second Life offers a suitable means to facilitate students understanding of theoretical branding concepts and ability to apply the theoretical principles to real-life scenarios. The integration of a virtual world into academic curricula thus suggests a promising method to narrow the classroom gap between branding theory and practice. © 2011 Macmillan Publishers Ltd.
引用
收藏
页码:611 / 623
页数:12
相关论文
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