MPEG-4: An object-based multimedia coding standard supporting mobile applications

被引:34
作者
Puri A. [1 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ]
Eleftheriadis A. [2 ,8 ,10 ,11 ,12 ,13 ,14 ,15 ]
机构
[1] AT and T Laboratories, NSL 3-237, 100 Shultz Drive - Middletown, Red Bank
[2] Department of Electrical Engineering, Columbia University, New York
[3] Vis. Commun. Research Department, Bell Labs.
[4] Image Processing Research Department, AT and T Labs., Red Bank, NJ
[5] Columbia University, New York, NY
[6] Department of Electrical Engineering, Columbia University
[7] AT and T Bell Laboratories, Murray Hill, NJ
[8] ANSI NCITS L3.1 Committee
[9] IEEE, ACM, Technical Chamber of Greece
关键词
Discrete Wavelet Transform; Motion Vector; Enhancement Layer; Video Object; Facial Animation;
D O I
10.1023/A:1019160312366
中图分类号
学科分类号
摘要
The ISO MPEG committee, after successful completion of the MPEG-1 and the MPEG-2 standards is currently working on MPEG-4, the third MPEG standard. Originally, MPEG-4 was conceived to be a standard for coding of limited complexity audio-visual scenes at very low bit-rates; however, in July 1994, its scope was expanded to include coding of scenes as a collection of individual audio-visual objects and enabling a range of advanced functionalities not supported by other standards. One of the key functionalities supported by MPEG-4 is robustness in error prone environments. In general, the MPEG-4 standard provides solutions for coding of natural or synthetic video and audio, as well as a system for multiplex/demultiplex and description of scenes in a truly flexible manner. With focus on the mobile multimedia functionality, we present an overview of the current status as well as the details of the MPEG-4 coding standard. We also discuss profiles, a mechanism used for partitioning MPEG-4 into realizable subsets. Finally, plans for testing and verification of current MPEG-4 (Version 1) standard, ongoing work for MPEG-4 Version 2, as well as directions for MPEG-7, the next MPEG standard, are briefly discussed.
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页码:5 / 32
页数:27
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