Automatic target tracking on multi-resolution terrain

被引:2
作者
Wan M. [1 ]
Zhang W. [1 ]
Murray M.O. [1 ]
Kaufman A. [2 ]
机构
[1] Boeing Company, Seattle, WA 98124-2207
[2] Center for Visual Computing, Department of Computer Science, State University of New York at Stony Brook, Stony Brook
来源
Journal of Zhejiang University-SCIENCE A | 2006年 / 7卷 / 7期
基金
美国国家科学基金会;
关键词
Dijkstra's algorithm; Multi-resolution terrain; Path planning; Real-time visualization and simulation; Target tracking; Voxel-based modeling;
D O I
10.1631/jzus.2006.A1275
中图分类号
学科分类号
摘要
We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved 10 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.
引用
收藏
页码:1275 / 1281
页数:6
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