Design considerations and techniques for constructing video stimuli

被引:33
作者
G. G. Rosenthal
机构
[1] Department of Biology 0116,
[2] University of California,undefined
[3] San Diego,undefined
[4] La Jolla,undefined
[5] CA 92093,undefined
[6] USA e-mail: fishman@biomail.ucsd.edu Tel.: +1-858-822-3743,undefined
[7] Fax: +1-858-534-7108,undefined
关键词
Key words Animation; Video playback; Visual signals;
D O I
10.1007/s102110000024
中图分类号
学科分类号
摘要
Techniques for constructing video playback stimuli fall into five categories. The first three involve manipulating video sequences: (1) edited video is a temporal rearrangement of raw footage, (2) processed video applies global filtering algorithms to edited video, and (3) frame-manipulated video involves manually altering individual frames. The last two, (4) exemplar-based animation and (5) parameter-based animation, are synthetic models derived from visual parameters based on a single exemplar and sample data, respectively. Image-based approaches are straightforward to apply and preserve fine spatiotemporal detail. Synthetic stimuli are desirable when a large number of manipulations are called for and to ensure individual stimuli reflect population characteristics.
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页码:49 / 54
页数:5
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