A review of the use of psychophysiological methods in game research

被引:133
作者
Kivikangas, J. Matias [1 ]
Chanel, Guillaume [2 ]
Cowley, Ben [1 ]
Ekman, Inger [1 ]
Salminen, Mikko [1 ]
Jarvela, Simo [1 ]
Ravaja, Niklas [1 ,3 ]
机构
[1] Aalto Univ, Ctr Knowledge & Innovat Res, POB 21255, Aalto 00076, Finland
[2] Univ Geneva, Comp Sci Dept, CH-1211 Geneva, Switzerland
[3] Univ Helsinki, Social Psychol ICT, Helsinki, Finland
关键词
psychophysiology; critical review; game experience; digital games; methodology; game design;
D O I
10.1386/jgvw.3.3.181_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article reviews the psychophysiological method in game research. Psychophysiological measurements provide an objective, continuous, real-time, non-invasive, precise and sensitive way to assess the game experience. However, the best results require controlled experiments with careful monitoring of variables, large enough sample sizes and expertise in electrical signal processing. We briefly explain the theory behind the method and present the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures. We review previous studies that have used psychophysiological measures in game research and illustrate some future directions. Our article covers several research lines using the psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.
引用
收藏
页码:181 / 199
页数:19
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