INVESTIGATION OF MEDICAL 3D-RENDERING ALGORITHMS

被引:127
作者
TIEDE, U [1 ]
HOEHNE, KH [1 ]
BOMANS, M [1 ]
POMMERT, A [1 ]
RIEMER, M [1 ]
WIEBECKE, G [1 ]
机构
[1] UNIV HAMBURG, INST MATH & COMP SCI MED, W-2000 HAMBURG 13, GERMANY
关键词
D O I
10.1109/38.50672
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Several algorithms help to visualize medical gray-level volumes. For clinical applications it is vital that the generated images represent reality. We have investigated the quality of surface-shading algorithms using computer-simulated test objects and we are presenting the results here. For the group of surface-shading algorithms, we tested z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. We will discuss transparent visualization using transparent gray-level gradient shading as an example. We found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. At present there is no way to assure the fidelity of transparent shading. Nevertheless it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects. © 1990 IEEE
引用
收藏
页码:41 / 53
页数:13
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