DECISION QUALITY AS A FUNCTION OF SEARCH DEPTH ON GAME TREES

被引:15
作者
NAU, DS
机构
关键词
D O I
10.1145/2157.322400
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
引用
收藏
页码:687 / 708
页数:22
相关论文
共 31 条
[1]   STRATEGY CONSTRUCTION USING HOMOMORPHISMS BETWEEN GAMES [J].
BANERJI, RB ;
ERNST, GW .
ARTIFICIAL INTELLIGENCE, 1972, 3 (02) :223-249
[2]   BRANCHING FACTOR OF ALPHA-BETA PRUNING ALGORITHM [J].
BAUDET, GM .
ARTIFICIAL INTELLIGENCE, 1978, 10 (02) :173-199
[3]  
BIERMANN AW, 1978, PERS COMPUT, P86
[4]  
Domoryad A. P., 1964, MATH GAMES PASTIMES
[5]  
Fuller S. H., 1973, ANAL ALPHA BETA PRUN
[6]  
GREENBLATT RD, 1967, FAL P AFIPS JOINT CO, V31, P801
[7]   HEURISTIC SEARCH UNDER CONDITIONS OF ERROR [J].
HARRIS, LR .
ARTIFICIAL INTELLIGENCE, 1974, 5 (03) :217-234
[8]  
JACKSON PC, 1974, INTRO ARTIFICIAL INT
[9]   ANALYSIS OF ALPHA-BETA PRUNING [J].
KNUTH, DE ;
MOORE, RW .
ARTIFICIAL INTELLIGENCE, 1975, 6 (04) :293-326
[10]  
LaValle I.H., 1978, FUNDAMENTALS DECISIO