A GEOMETRICAL BASED METHOD FOR HIGHLY COMPLEX STRUCTURED TEXTURES GENERATION

被引:9
作者
DISCHLER, JM [1 ]
GHAZANFARPOUR, D [1 ]
机构
[1] UNIV LIMOGES, ENSIL, F-87000 LIMOGES, FRANCE
关键词
RENDERING; TEXTURE GENERATION; COMPLEX STRUCTURED TEXTURES; VOLUME DENSITY;
D O I
10.1111/1467-8659.1440203
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Conventional 2D or 3D texturing methods do not permit an efficient simulation of highly complex structured textures like fire, fur, cotton, etc. More recent techniques, using specific kinds of 3D textures, such as hypertextures or texels based on volume rendering algorithms, are more interesting for the simulation of such special types of textures. Unfortunately, these techniques remain still restricted because either they need a functional modelling of the object, as it is the case of hypertextures, or they are strictly limited to one specific kind of texture, as it is the case of texels. In this paper we present a new approach for applying a wide range of very different types od highly complex structured textures (fur, fire, water drops, cotton, fume, ...) on every kind of objects. This method is particularly based on the geometrical information given by a geometrical model(as the polyhedral or CSG modelling). Like hypertextures or texels, our method uses the volume density rendering, but it is free of the serious above mentioned restrictions of these methods. In addition, it allows an easy and very intuitive control of the global geometrical shape of generated textures. Its manipulation is simple even for a novice user.
引用
收藏
页码:203 / 215
页数:13
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