COMPUTER RENDERING OF STOCHASTIC-MODELS

被引:460
作者
FOURNIER, A
FUSSELL, D
CARPENTER, L
机构
[1] UNIV TEXAS,HLTH SCI CTR,DALLAS,TX 75235
[2] BOEING COMP SERV,SEATTLE,WA
关键词
Fast-time - Fractional brownian motion - Irregular objects - Natural phenomenon - New approaches - Object modeling - Sample path - Space overhead - Stochastic-modeling - Terrain Modeling;
D O I
10.1145/358523.358553
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this computer graphics problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as fractional Brownian motion,has been developed by Mandelbrot.The value of a new approach to object modeling in computer graphics depends largely on the efficiency of the techniques used to implement the model. We introduce a new algorithm that computes a realistic, visually satisfactory approximation to fractional Brownian motion in faster time than with exact calculations. A major advantage of this technique is that it allows us to compute the surface to arbitrary levels of details without increasing the database. Thus objects with complex appearances can be displayed from a very small database. The character of the surface can be controlled by merely modifying a few parameters. A similar change allows complex motion to be created inexpensively. © 1982 ACM.
引用
收藏
页码:371 / 384
页数:14
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