HOW TO EXTRACT RELEVANT KNOWLEDGE FROM GRANDMASTER GAMES .2. THE NOTION OF MOBILITY, AND THE WORK OF DEGROOT AND SLATER

被引:8
作者
HARTMANN, D [1 ]
机构
[1] STATE UNIV LEIDEN,LEIDEN OBSERV,2312 AV LEIDEN,NETHERLANDS
来源
ICCA JOURNAL | 1987年 / 10卷 / 02期
关键词
D O I
10.3233/ICG-1987-10204
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
引用
收藏
页码:78 / 90
页数:13
相关论文
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DEGROOT AD, 1946, THESIS U AMSTERDAM
[3]  
EUWE M, 1931, FUNDAMENTEN SCHAAKSP
[4]   HOW TO EXTRACT RELEVANT KNOWLEDGE FROM GRANDMASTER GAMES .1. GRANDMASTERS HAVE INSIGHTS - THE PROBLEM IS WHAT TO INCORPORATE INTO PRACTICAL PROGRAMS [J].
HARTMANN, D .
ICCA JOURNAL, 1987, 10 (01) :14-36
[5]  
HARTMANN D, 1986, COMPUTER ANAL GRANDM
[6]  
SLATER E, 1950, S INFORMATION THEORY, P150
[7]  
TARRASCH S, 1925, DREIHUNDERT SCHACHPA
[8]  
1938, SCHAAKWERELD TOERNOO