Building an information literacy first-person shooter

被引:14
作者
Clyde, Jerremie [1 ]
Thomas, Chris [1 ]
机构
[1] Univ Calgary, Calgary, AB, Canada
关键词
Video games; Information literacy; Skills; Students; Learning;
D O I
10.1108/00907320810920342
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Purpose - The purpose of this paper is to determine the feasibility of modifying a commercial off-the-shelf video game that incorporates elements of information literacy. Design/methodology/approach - This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a "modded" video game. Findings - This paper provides a discussion of the skills, time and funding required to build a "mod" incorporating information literacy. Research limitations/implications - Although modifying commercial videogames is quite popular, very little discussion or work is written about "modding" and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction. Practical implications - This paper outlines the resources needed to modify a commercial off-the-shelf video game and provides suggestions on how others in libraries might do the same. Originality/value - This paper looks at serious educational games in a new way - the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.
引用
收藏
页码:366 / +
页数:16
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