REEVALUATING THE IMPACT OF VIDEO GAMES

被引:82
作者
FUNK, JB
机构
[1] Department of Pediatrics, Medical College of Ohio, Toledo, Ohio
关键词
D O I
10.1177/000992289303200205
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.
引用
收藏
页码:86 / 90
页数:5
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