SHAPE FROM TEXTURE AND CONTOUR BY WEAK ISOTROPY

被引:34
作者
GARDING, J
机构
[1] Computational Vision and Active Perception Laboratory (CVAP), Department of Numerical Analysis and Computing Science, Royal Institute of Technology
关键词
D O I
10.1016/0004-3702(93)90106-L
中图分类号
TP18 [人工智能理论];
学科分类号
081104 [模式识别与智能系统]; 0812 [计算机科学与技术]; 0835 [软件工程]; 1405 [智能科学与技术];
摘要
A unified framework for shape from texture and contour is proposed. It is based on the assumption that the surface markings are not systematically compressed, or formally, that they are weakly isotropic. The weak isotropy principle is based on analysis of the directional statistics of the projected surface markings. It builds on several previous theories, in particular by Witkin [25] and Kanatani [15]. It extends these theories in various ways, most notably to perspective projection. The theory also provides an exact solution to an estimation problem earlier solved approximately by Kanatani. The weak isotropy principle leads to a computationally efficient algorithm, WISP, for estimation of surface orientation. WISP uses simple image observables that are shown to be direct correlates of the surface orientation to compute an initial approximate estimate in a single step. In certain simple cases this first estimate is exact. and in experiments with natural images it is typically within 5-degrees of the final estimate. Furthermore, a proof is given that a rotationally symmetric contour of order three or higher is weakly isotropic. Hence, the WISP algorithm will without modification recover the orientation of any such contour from a perspective view of it.
引用
收藏
页码:243 / 297
页数:55
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