A REAL-TIME PARTICLE SYSTEM FOR DISPLAY OF SHIP WAKES

被引:12
作者
GOSS, ME [1 ]
机构
[1] MERIT TECHNOL INC,DALLAS,TX
关键词
D O I
10.1109/38.55150
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This article describes a technique for the depiction in real time of ship wakes in an air/sea simulation using a highspeed workstation for graphics calculation and display. The particle system technique, previously used for generating high-quality images off line, is applied to the task of increasing the visual fidelity of real time simulation graphics. © 1990 IEEE
引用
收藏
页码:30 / 35
页数:6
相关论文
共 5 条
[1]  
Fournier A., 1986, Computer Graphics, V20, P75, DOI 10.1145/15886.15894
[2]  
MILLER D, 1986, MODERN NAVAL COMBAT, P8
[3]  
Peachey D. R., 1986, Computer Graphics, V20, P65, DOI 10.1145/15886.15893
[4]  
REEVES WT, 1983, ACM T GRAPHICS, V2
[5]   THE FEATHERY WAKE OF A MOVING BOAT IS A COMPLEX INTERFERENCE PATTERN [J].
WALKER, J .
SCIENTIFIC AMERICAN, 1988, 258 (02) :124-127