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A global human walking model with real-time kinematic personification.[J].Ronan Boulic;Nadia Magnenat Thalmann;Daniel Thalmann.The Visual Computer.1990, 6
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Directing an animated scene with autonomous actors.[J].Roberto Maiocchi;Barbara Pernici.The Visual Computer.1990, 6
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Quaternion calculus as a basic tool in computer graphics.[J].Daniel Pletinckx.The Visual Computer.1989, 1
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The dynamics of articulated rigid bodies for purposes of animation.[J].William W. Armstrong;Mark W. Green.The Visual Computer.1985, 4
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Character animation in real time..Herve Tardif;..1991,
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