共 65 条
[41]
Exploring neuroticism and extraversion in flow and user generated content consumption[J] . Yun Ji Moon,Woo Gon Kim,Deborah J. Armstrong.Information & Management . 2014
[42]
Flow experience and team performance: The role of team goal commitment and information exchange[J] . Caroline Aubé,Eric Brunelle,Vincent Rousseau.Motivation and Emotion . 2014 (1)
[43]
Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games[J] . Hyoungkoo Khang,Jung Kyu Kim,Yeojin Kim.Computers in Human Behavior . 2013 (6)
[44]
What, Me Worry? The Role of Affect in Information Seeking and Avoidance[J] . Z. Janet Yang,LeeAnn Kahlor.Science Communication . 2013 (2)
[46]
Predicting users' return to virtual worlds: a social perspective[J] . Lakshmi Goel,Norman Johnson,Iris Junglas,Blake Ives.Information Systems Journal . 2012 (1)
[47]
Examining mobile banking user adoption from the perspectives of trust and flow experience[J] . Tao Zhou.Information Technology and Management . 2012 (1)
[48]
Exploring Relationships Between Recreation Specialization, Restorative Environments and Mountain Hikers’ Flow Experience[J] . Bettina W?ran,Arne Arnberger.Leisure Sciences . 2012 (2)
[49]
An Investigation on the Effects of Flow State on Team Process and Outcomes[J] . Kyle Heyne,Davin Pavlas,Eduardo Salas.Proceedings of the Human Factors and Ergonomics Society Annual Meeting . 2011 (1)