VR教育游戏学习动机影响因素实证研究

被引:31
作者
何聚厚
黄秀莉
韩广新
梁玉帅
何秀青
机构
[1] 陕西师范大学现代教学技术教育部重点实验室
关键词
VR教育游戏; VR学习环境; 学习动机; 交互; 沉浸;
D O I
10.13811/j.cnki.eer.2019.08.009
中图分类号
G434 [计算机化教学];
学科分类号
040110 ;
摘要
虚拟现实(Virtual Reality,简称VR)技术的快速发展与便携设备的普及,使VR教育游戏应用于课堂教学活动成为可能。如何将学科内容与学习过程融入VR游戏情节,为学习者提供沉浸式、交互式的学习体验,同时,有效激发学习者的学习兴趣和动机,是VR教育游戏设计开发和教师教学实践关注的重点。研究选择小学四年级英语课本的部分知识点,基于HTC VIVE设备,设计开发了全沉浸式VR英语学习游戏,并在某小学进行了应用实践。实证研究结果表明,VR教育游戏应用于教学活动,学习者的学习动机受评价反馈、技术可用性、交互性、沉浸感、构象性等多重因素的影响;评价反馈和技术可用性是影响学习动机的根本因素;沉浸感和构想性直接影响学习动机,并在研究模型中具有重要的中介效应;交互性通过影响沉浸感受,间接影响学习动机。
引用
收藏
页码:70 / 77
页数:8
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