计算机角色动画制作中的可视媒体融合综述

被引:8
作者
俞俊
庄越挺
机构
[1] 浙江大学计算机学院人工智能研究所
关键词
计算机角色动画; 可视媒体; 融合;
D O I
暂无
中图分类号
TP391.41 [];
学科分类号
摘要
近年来,计算机角色动画在虚拟现实、计算机游戏、动画生成、影视特技及运动仿真等多个领域得到广泛深入的应用,同时在数据上涉及到图像、视频、运动捕获数据、三维模型等可视媒体,已经成为一个多种可视媒体融合的研究领域.在计算机角色动画制作中,传统的仅仅利用单一可视媒体进行模型制作和动画生成的方法正在被基于多种可视媒体融合的方法所取代.文中从可视媒体融合的角度对现有的计算机角色动画研究进行综述,并依据可视媒体融合框架进行归纳和分类.
引用
收藏
页码:545 / 553
页数:9
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