傲慢与偏见——对女游戏玩家性别刻板印象的研究

被引:9
作者
曹书乐 [1 ]
董鼎 [2 ]
机构
[1] 清华大学新闻与传播学院
[2] 伦敦大学学院教育学院
关键词
刻板印象;
D O I
10.16364/j.cnki.cn11-4907/j.2018.11.006
中图分类号
C913.68 [妇女问题];
学科分类号
030301 ; 1204 ;
摘要
<正>一、引论性别是文艺批评中备受关注的议题。经典的文学批评和电影批评常针对文本中的性别表征与性别偏见展开分析。而游戏[1]作为数字新媒体艺术的独特门类,也是当下年轻人中最流行的大众艺术与文化消费之一,同样存在着性别议题,值得学界关注。游戏业被认为是一个男性主导的产业,不但游戏设计师以男性为主,游戏产品也主要以男性为目标消费者。据调查,美国、西欧、日本的女性玩家均占本国游戏玩家的三分之一左右(Krotoski,2004)。据《2016
引用
收藏
页码:38 / 49
页数:12
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