Looking for Gender: Gender Roles and Behaviors Among Online Gamers

被引:184
作者
Williams, Dmitri [1 ]
Consalvo, Mia [2 ]
Caplan, Scott [3 ]
Yee, Nick [4 ]
机构
[1] Univ So Calif, Annenberg Sch Commun, Los Angeles, CA 90089 USA
[2] Ohio Univ, Sch Media Arts & Studies, Athens, OH 45701 USA
[3] Univ Delaware, Dept Commun, Newark, DE 19716 USA
[4] Stanford Univ, Dept Commun, Stanford, CA 94305 USA
基金
美国国家科学基金会;
关键词
VIDEO-GAMES; PERCEPTIONS; IMPACT; WOMEN;
D O I
10.1111/j.1460-2466.2009.01453.x
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Several hypotheses regarding the importance of gender and relationships were tested by combining a large survey dataset with unobtrusive behavioral data from 1 year of play. Consistent with expectations, males played for achievement-oriented reasons and were more aggressive, especially within romantic relationships where both partners played. Female players in such relationships had higher general happiness than their male counterparts. Contrary to stereotypes and current hypotheses, it was the female players who played the most. Female players were also healthier than male players or females in the general population. The findings have implications for gender theory and communication-oriented methods in games and online research-most notably for the use of self-reported time spent, which was systematically incorrect and different by gender.
引用
收藏
页码:700 / 725
页数:26
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