共 24 条
[5]
Measuring flow in gamification: Dispositional Flow Scale-2[J] . Juho Hamari,Jonna Koivisto.Computers in Human Behavior . 2014
[7]
An empirical study on continuance intention of mobile social networking services: Integrating the IS success model, network externalities and flow theory[J] . Lingling Gao,Xuesong Bai.Asia Pacific Journal of Marketing and Logistics . 2014 (2)
[8]
Employee creativity formation: The roles of knowledge seeking, knowledge contributing and flow experience in Web 2.0 virtual communities[J] . Yalan Yan,Robert M. Davison,Chunyan Mo.Computers in Human Behavior . 2013 (5)
[9]
Measuring the flow experience of gamers: An evaluation of the DFS-2[J] . Katelyn Procci,Allysa R. Singer,Katherine R. Levy,Clint Bowers.Computers in Human Behavior . 2012 (6)
[10]
Understanding Continuance Intention of Blog Users: A Perspective of Flow and Expectation Confirmation Theory[J] . Shiau, Wen-Lung,Huang, Li-Chun,Shih, Chia-Hui.Journal of Convergence Information Technology . 2011 (4)