Much has been written about the potential for online learning (Fryer, 1997; www. ngfl.gov.uk/ngfl/ index.html). However this literature typically emphasizes not online learning but online education. In this paper I focus on the potential for online learning, specifically learning about issues surrounding femininity in the presence of online peers, originally brought together through the medium of the Mindscape game 'Babyz'. Members of 'The Babyz Community', as participarics describe themselves, (www.angelfire.com; wv,,w.mnBabyz.cjbnet,- www.Babyzrus.cjb.net) gain experience in web site surfing and design, email, as well as opportunities to communicate worldwide. This paper, through an analysis of 'Babvz' software, affiliated web sites and forum interactions, provides an account of girls' links with each other and their presentations of multiple identities through the Internet.