POP: A hybrid point and polygon rendering system for large data

被引:41
作者
Chen, BQ [1 ]
Nguyen, MX [1 ]
机构
[1] Univ Minnesota Twin Cities, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
来源
VISUALIZATION 2001, PROCEEDINGS | 2001年
关键词
Rendering system; Spatial data structures; Level of detail algorithms; hybrid rendering systems;
D O I
10.1109/VISUAL.2001.964492
中图分类号
TP18 [人工智能理论];
学科分类号
081104 [模式识别与智能系统]; 0812 [计算机科学与技术]; 0835 [软件工程]; 1405 [智能科学与技术];
摘要
We introduce a simple but effective extension to the existing pure point rendering systems, Rather than using only points, we use both points and polygons to represent and render large mesh models. We start from triangles as leaf nodes and build up a hierarchical tree structure with intermediate nodes as points. During the rendering, the system determines whether to use a point (of a certain intermediate level node) or a triangle (of a leaf node) for display depending on the screen contribution of each node. While points are used to speedup the rendering of distant objects, triangles are used to ensure the quality of close objects. Our method can accelerate the rendering of large models, compromising little in image quality.
引用
收藏
页码:45 / 52
页数:8
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